二手收購手機s Guidelines that continue to limit its ability to distribute and operate a Cloud Gaming iOS native app (namely Guidelines 2.1, 2.5.2, 2.5.6, 3.1.1, 3.1.2(a), 3.1.3(b), 3.2.2(i), 3.2.2(ii), 4.2.2., 4.2.7(e)),” said Microsoft in a filing to the CMA in late July. Microsoft claims that Apple’s guidelines “still represent an obstacle to Cloud Gaming native apps” because it apparently can’t comply with them, both technically and economically, if it incorporates third-party games into its Xbox Cloud Gaming service on iOS. Microsoft specifically calls out Apple’s requirement for multiplatform services, like Xbox Cloud Gaming, to make all content, subscriptions, and features available within an iOS app as an in-app purchase (IAP):In fact, Apple’s IAP commission fee is set at a level that is neither economically sustainable nor justifiable. The 30 percent commission fee makes it impossible for Microsoft to effectively monetize its cloud gaming service offering, given that Guideline 3.1.3(b) prevents different content, subscriptions or features (including consumables in multiplatform games) being offered to iOS users (as compared to the content, subscriptions and features offered on other platforms).As observed by the CMA in its Mobile Ecosystem market study, the 30 percent fee imposed by Apple on IAPs is the result of a lack of competition in the distribution of native iOS apps.Microsoft also claims third-party game developers would need to recode their games to comply with the IAP requirement. Microsoft also takes issue with Apple’s 3.1.1 guideline, which prevents iOS app developers from linking outside to enable the purchase of subscriptions. Apple provides an exception for “Reader” apps, but cloud gaming apps don’t qualify for this exception. Apple argues in its filing with the CMA that it has “never approved a gaming app to take advantage of the Reader Rule,” so it says app developers shouldn’t be calling into question its approach to in-app purchases in the context of cloud gaming.The CMA is currently carrying out a market investigation into mobile browsers, browser engines, and the distribution of cloud gaming services through app stores in the UK. It has identified a number of possible remedies to address competition concerns around cloud gaming apps on mobile devices, including potentially requiring Apple to enable cloud gaming native apps to operate on a “read-only” basis with no in-game purchases or subscriptions so that games don’t need to be re-coded. The CMA is also considering requiring Apple and Google to allow cloud gaming service providers to incorporate their own in-app payment systems, and potential requirements for Apple to amend its guidelines to remove elements that may contain technical restrictions on cloud gaming apps.Apple argues that it supports cloud gaming via web apps, and even cites two Verge articles that cover Microsoft’s improvements to Xbox Cloud Gaming performance on 二手收購手機iphone and iPad and that more than 20 million people have used Xbox Cloud Gaming. “It is notable that while CMA cites Microsoft’s concerns in the Working Paper, Microsoft has chosen not to engage with Apple on cloud gaming apps since Apple’s changes to the Guideline,” says Apple. “This lack of engagement comes despite Apple’s affirmative outreach on new opportunities and tools for cloud gaming apps on iOS.”Apple also argues that developers “…generally are not having difficulty with the IPA requirement” and then cites Antstream, a small app developer that launched the first 二手收購手機iphone game streaming service in the App Store earlier this year with more than 1,300 retro titles from Atari, Amiga, and Nintendo consoles. Apple helped Antstream with subscription optimizations, editorial frameworks, and even public relations review and guidance for its launch announcement.The CMA has set a deadline for all parties to respond to its market investigation for this month before it plans to publish a provisional decision report in November. There will then be plenty of time for Microsoft and Apple to continue arguing between November and December, ahead of a final report in either February or March next year.
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(圖/美聯社)
蘋果即將於 9 月 10 日發表新一代 二手收購手機iphone 16,但多數外媒認為,這一代只是過渡產品,若要期待更大幅度的升級,要得等到明年的 二手收購手機iphone 17 系列。不過若是追求最有感的升級,無論是外型還是規格,恐怕得準備 4 萬元以上的換機預算。
天風證券分析師郭明錤近期指出,二手收購手機iphone 17 Pro Max 將不只是螢幕最大的機型,蘋果將進一步在規格上實現差異化策略。將獨家給予 二手收購手機iphone 17 Pro Max 最多 12GB 的 DRAM 容量,其餘機型只有 8GB,或能帶來更好的 AI 功能體驗。還可能首度採用 VC 均熱板,實現更為優異的散熱效能。
海通國際證券分析師 Jeff Pu 也曾指出,二手收購手機iphone 17 Pro Max 會擁有更窄的動態島設計,外型上也會與 二手收購手機iphone 17 Pro 有所區別。
除了 二手收購手機iphone 17 Pro Max 具有獨家的規格優勢,蘋果明年另一款話題新機是「二手收購手機iphone 17 Air」,據傳會取代 二手收購手機iphone 17 Plus,瞄準新世代的設計趨勢,不以追求規格為目標,主打嶄新的超薄設計,而且價格可能從 1299 美元起跳(約 42,564 元),會比 二手收購手機iphone 17 Pro Max 更加昂貴。
考慮到目前 二手收購手機iphone 15 Pro Max 在台灣定價 44,900 元起,二手收購手機iphone 17 Pro Max 很高機率會維持相近的售價,要降至 4 萬元以下並不容易,再加上傳聞 二手收購手機iphone 17 Air 更加昂貴,或代表著眼大改款的消費者,恐怕至少要 4 萬元以上的預算。
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